Sunshine” promises everyone “free money.” He asks, therefore, that no one disturb his giant robots whenever they are seen messing with their town’s agricultural supply. At the start, an ad plays in which a “Mr. They are well-placed such that they never get old and seems to come at just right the moment. Hilarious and clever moments are consistent from the start of the game to the end. The graphical look lends itself well to the game's sense of humor. The visuals, like every piece, are clean and smooth to a point that their simplicity is welcome, and you will not wish for greater detail. Character’s eyes suddenly pop open when they realize something, pauses in dialogue create great “blank stare” moments, and so on. The visuals are simple, on the level of what you may see in a small Flash game or something presented in PowerPoint. I played on PC, using a keyboard, and found the key assignments easy to understand and execute. You do pick up items, notably hats that your character wears to gain different abilities, but accessing the inventory and using them is all straightforward. It doesn't bring overcomplicated controls into play. The controls and gameplay are easy to understand: you move left or right, jump, kick, roll, and otherwise pick things up or talk with NPCs. Pikuniku is styled as a simple, accessible 2D platformer. There’s accessible gameplay, simple, delightful visuals and audio, clever humor, and a lot of well-wrought design packed into this tiny, short-and-sweet game. This is a consistently fun, fresh, smooth and engaging experience from start to end. Well, with Pikuniku, I have found a rare title I think anyone would like it. It would need to be so accessible, so smooth, and so delightful that I couldn't imagine telling someone they wouldn't like. It is rare to play a game that I can honestly recommend to anyone.
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